4 months ago
There’s nothing new about militarised toys, but I find this hella creepy
(via CTA Digital unleashes official US Army gaming peripherals, gets your adrenaline pumping — Engadget)
1 year ago
Farmville players are mired in a pit of sunk costs. They can never get back the time or the money they’ve spent, but they keep playing to avoid feeling the pain of loss and the ugly sensation waste creates.
You may not play Farmville, but there is probably something similar in your life. It could be a degree you want to change, or a career you want to escape, or a relationship you know is rotten. You don’t return to it over and over again to create good experiences and pleasant memories but to hold back the negative emotions you expect to feel if you accept the loss of time, effort, money or whatever else you have invested.
»http://youarenotsosmart.com/2011/03/25/the-sunk-cost-fallacy/
1 year ago
2 years ago
Apple Admits Gaming is Hard On Their Devices, Patents Solution - ipad - Kotaku «
Apple gets serious about gaming. Whilst only an application for a patent, and whilst hardly novel, it does underscore a simple fact: sometimes reducing the number of controller inputs is a bad thing, and Apple wants to rectify this.
A greater range of genres can be supported by the iPhone if more controller inputs are officially supported, although having more than one bolt-on frame available would lead to massive market fragmentation and confusion for the consumer.
However, whilst the new interaction paradigm sometimes leads to clunky on-screen softkeys, it also forced developers to be more innovative: tired old genres do not work on the devices. Supporting more traditional controller inputs may kill off this nascent interaction innovation.



