4 months ago
There’s nothing new about militarised toys, but I find this hella creepy
(via CTA Digital unleashes official US Army gaming peripherals, gets your adrenaline pumping — Engadget)
6 months ago
Neuroskeptic: Susan Greenfield's Dopamine Disaster «
My desire to grab Susan Greenfield by the lapels whilst bellowing “Publish a peer-reviewed paper of shut up!” may of course be caused by video games and the Internet diminishing my sense of self, but is rather more likely due to Greenfield consistently talking out of her chutney chute.
7 months ago
9 months ago
Gamification is bullshit.
I’m not being flip or glib or provocative. I’m speaking philosophically.
More specifically, gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.
Bullshitters are many things, but they are not stupid. The rhetorical power of the word “gamification” is enormous, and it does precisely what the bullshitters want: it takes games—a mysterious, magical, powerful medium that has captured the attention of millions of people—and it makes them accessible in the context of contemporary business…
…Game developers and players have critiqued gamification on the grounds that it gets games wrong, mistaking incidental properties like points and levels for primary features like interactions with behavioral complexity. That may be true, but truth doesn’t matter for bullshitters. Indeed, the very point of gamification is to make the sale as easy as possible.”
»Ian Bogost
2 years ago
Apple Admits Gaming is Hard On Their Devices, Patents Solution - ipad - Kotaku «
Apple gets serious about gaming. Whilst only an application for a patent, and whilst hardly novel, it does underscore a simple fact: sometimes reducing the number of controller inputs is a bad thing, and Apple wants to rectify this.
A greater range of genres can be supported by the iPhone if more controller inputs are officially supported, although having more than one bolt-on frame available would lead to massive market fragmentation and confusion for the consumer.
However, whilst the new interaction paradigm sometimes leads to clunky on-screen softkeys, it also forced developers to be more innovative: tired old genres do not work on the devices. Supporting more traditional controller inputs may kill off this nascent interaction innovation.
2 years ago
My Bioshock 2 special edition just arrived
But I still have to complete Mass Effect 2! Games release schedulers, why do you mock me so! *shakes fist*
3 years ago





